The Swaen is a unique restaurant in Oisterwijk. The chic ambiance of the restaurant is reflected in the website. The new site has received a modern touch. On the homepage, all weekly chef’s specials from the menu are visible. If there are any changes to the menu, customers can easily make adjustments themselves.
In the forests of Oisterwijk lies Bos Restaurant De Belvertshoeve. This restaurant needed a new website to create a better online presence for the business. The website has been given a refreshed style, reflecting the homely and tranquil atmosphere with its green colors and elegant fonts. The website features a dynamic menu that the customer can easily customize. Additionally, the texts on the site have been rewritten.
At Pull Productions, it’s possible to have your story entirely captured in video. That needed to be immediately clear when visiting their website, whether you’re there for a corporate video, a social media and product video, or a livestream. On the other hand, the website itself is original in its own way. Each website has its own style and color, even if it is based on another site. In this case, it clearly reflects the collaboration between Pull Productions and Umotus Video.
The Story Begins Here” is the motto and driving force behind the entire website design for Umotus Video. Each section of the website was intended to be a visually impressive experience where Umotus Video’s film techniques could shine. That’s why we opted for a compact and powerful website design.
Happy Racket is the first website we have built under the banner of Evo Digitized, it holds a special significance for us. Happy Racket specializes in stringing tennis rackets and operates a small webshop. The client desired a compact and clear website with a sporty character. This way, people in the vicinity can clearly identify the business, understand who they are dealing with, and know where to drop off their tennis rackets for necessary replacements.
The Belvertshoeve is a care concept for young people aged 18 to 28 with mild intellectual disabilities and/or behavioral issues. Clients typically explore the website together with their representative to gather information about housing and/or education. Therefore, The Belvertshoeve wanted a website that is inviting and easy to navigate. Representatives should also be able to register their clients. This required close communication regarding the requirements for the registration form and the process of submission for the applicant.
I collaborated with Utrecht University on a project focused on improving AI-assisted insect recognition. While the initial objective was to optimize an existing workflow using custom fine-tuned AI models, the project quickly expanded into designing a complete and reusable AI training pipeline. Rather than treating model development as a series of isolated tasks, we created a structured workflow that integrates dataset preparation, training, evaluation, and iterative improvement into a single repeatable process.
Throughout the project, I trained and evaluated multiple insect recognition models to validate the pipeline and identify opportunities for refinement. These experiments provided valuable insights into data quality, model performance, and workflow reliability, helping shape a system that emphasizes reproducibility and long-term usability instead of one-off results. The project significantly strengthened my understanding of machine learning workflows and gave me hands-on experience designing AI systems that can be maintained and expanded for future research. It was a rewarding opportunity to bridge research and engineering while contributing to a solution that future projects can continue to build upon.
Over the years, I’ve worked on several game projects, ranging from small prototypes to more polished concepts. My focus has been on game mechanics, level design, and player engagement, often exploring gamification elements to enhance experiences. Some of my past projects include a top-down dungeon crawler, a strategy-based resource management game, and an educational game for primary school students. I enjoy experimenting with different game engines like Unity and Godot, as well as scripting gameplay logic. Looking ahead, I want to develop a more complex simulation or city-building game, possibly integrating procedural generation or multiplayer mechanics. I’m also interested in horror experiences, particularly those inspired by cosmic horror themes. Whether for education or entertainment, I strive to create immersive and engaging games that challenge players in unique ways.
Over the years, I’ve worked on several game projects, ranging from small prototypes to more polished concepts. My focus has been on game mechanics, level design, and player engagement, often exploring gamification elements to enhance experiences. Some of my past projects include a top-down dungeon crawler, a strategy-based resource management game, and an educational game for primary school students. I enjoy experimenting with different game engines like Unity and Godot, as well as scripting gameplay logic. Looking ahead, I want to develop a more complex simulation or city-building game, possibly integrating procedural generation or multiplayer mechanics. I’m also interested in horror experiences, particularly those inspired by cosmic horror themes. Whether for education or entertainment, I strive to create immersive and engaging games that challenge players in unique ways.
While most of my projects center around websites, this venture stands apart from the digital domain. We were tasked with an experimental design project by Avans University of Applied Sciences, focusing on creating wearable technology to enrich user senses. Collaborating with Mike den Ouden, our goal was to provide users with a sixth sense in the form of a compass, complemented by a seventh sense to detect temperature changes beyond normal human perception. This innovative experience is facilitated through vibrations in the mask, introducing users to a new realm of sensory exploration.
Crafting a compelling story offers a multitude of avenues, but the true challenge lies in creating something truly captivating. Even major budget movies struggle with this aspect at times. In this particular project, our aim was to design an experimental short film, distilling a unique and gripping story into just a minute. Every detail in the narrative serves a crucial role, providing subtle hints about what transpires. The objective wasn’t to showcase shimmering high-quality scenes but rather to meticulously construct a narrative that engages the viewer into the story.