Games

Indie

Developed Projects

This game was created through an iterative process, combining insights from research and continuous testing with students. Starting with physical prototypes like matching cards and memory games, we identified key elements that engage and support learners in understanding topography. It allows students to match provinces, cities, and countries while receiving real-time feedback and progressing through adaptive levels. The modular design makes the game easy to expand, ensuring its application beyond topography and into other educational subjects.

After my first small project, I wanted to take things a step further. The Vault Escape Room was my first real attempt at combining animation, coding, and 3D models to create something more interactive. Built within a week, it’s still far from a full-fledged game, but it gave me valuable experience in synchronizing mechanics, visual elements, and player interaction. The goal is simple: break into a vault using various actions and triggers, making it feel like a real escape challenge. While the project is basic, it taught me how to blend different aspects of game development into a single, working experience.

Mechanic Meltdown was a school project where I explored both game mechanics and narrative design. You play as a car mechanic who, after years of exposure to exhaust fumes, falls ill and has only three days to afford treatment. The only way to make money? Sabotaging gas-powered cars at night and repairing them by day. The game was designed to reflect a future neighborhood where only the wealthy still drive gas-powered vehicles, highlighting economic and environmental disparities. Despite the tight deadline, the result was a fun but slightly frustrating experience, balancing strategy, time management, and resourcefulness. While my storytelling could use some refinement, this project was a great learning experience in game development under pressure.

In 2023, I took my step into game development with a Simple Dark Escape Room, a small Unity project designed to explore the basics of game creation, logic, and interaction. Over the course of two days, I followed various tutorials to understand Unity’s workflow, including scene management, object interactions, and basic scripting. While the result is simple, it functions well enough to provide a solid first experience with game development. This project laid the foundation for my understanding of game mechanics and design principles, helping me move forward with more advanced ideas.